﻿// using UnityEngine;

// /// <summary>
// /// Makes it such that the sprite will always face the direction that it is going.<br/>
// /// 
// /// For this to work properly, the GameObject's sprite must be facing to the right and does not have
// /// the SpriteFlippable2D component.
// /// </summary>
// public class ForwardOrientable : Movable2D
// {
// 	void Update()
// 	{
// 		transform.localRotation = Quaternion.Euler(0, 0, Direction);
// 	}
// }
